While Buff Knight may seem like a simple tribute to older games, for its creator Kim Do Hyung, its a much more meaningful experience and stands as not only a personal triumph, but a triumph for all indie games in Korea.
Kim created Buff Knight with the intention of making an game that would combine nostalgia and gameplay accessible enough for anyone to play. Buff Knight was made with a intention of bringing that feeling of nostalgia to as many people as possible.
Making the game was not an easy process. Not only did he have to sacrifice his time to between family and game development, but he also had to worry about the stiff competition from larger games and publishers in Korea. The market in Korea is an extremely competitive one, making small games like Buff Knight have a slim chance against bigger name titles.
It was this year that Google in a attempt to compete against the larger gaming platforms in Korea, decided to fund a select group of indie developers whose games they felt deserved a chance to be showcased to a larger audience. Buff Knight was chosen among this group and with the support and funding of Google, was able to be published in Korea.
Buff Knight became an almost immediate success achieving over 100,000 downloads on Google Play within a few weeks of launch. Despite the odds, Buff Knight managed to triumph over some of the larger and more popular titles and earn its way onto many Korean gamer’s devices.
The story of Buff Knight is more than a game to Hyung and more than a game to indie developers all over the world. Buff Knight is the culmination of a dream and the continued mantra that good game design and a passion for your game can overcome all obstacles.
Buff Knight has earned its way into the hearts of thousands of Korean gamers and on October 2nd, hopes he can find his way to US and Canadian gamers as well.
Original link: http://gametoc.hankyung.com/news/articleView.html?idxno=22381